In Collaboration with Apptronik Robotics, I helped design the interior and exterior framework of their robot head.
This is an early breakdown of the internal components that needed to facilitate the end product.
Using technical visualization tools, I was able to provide options for cost analysis based on the specifications provided.
Once we figured out a general size, it was on to figuring out the emotions and programming of a robot that would be able to emote reactions. This was one of the "Happy" emotions the robot was to express.
One of the first Prototypes completely assembled for testing.
The prototype was a success and Apptronik was able to continue with showcasing their prototype in various sectors.
I was approached with an opportunity to be a production designer for a Point of Sale System through a company specializing in mass market POS systems. This was my first forray int direct contact with a client and I wanted to make sure placement of their products were showcased.
The unique part of this production design is that aside from the small amount of scenery physically built for the production, it would almost entirely be built in Unreal utilizing the Volume
Our First Camera Test on the Volume
Our fist Camera Test on the Volume with the Director, Justin Kirchhoff, Directing camera position
This is me on camera with the first test of my digital environment on camera. I have learned a lot since then and am excited for how this collaboration evolves.
Recently, We were able to work with another Robotics company, but this iteration was much more technical in the specifications of how this shipping container was to be built. It needed to be to the correct dimensions of a regular shipping container so the robot could scan it accurately, but also had to break down enough to fit in a cargo van for conventions that could fit in a double door.
As we were building it, we made sure all of the specifications were met.
All of the specifications were met and are featured regularly in their testing of their equipment.